
Nikki Christie
technical animator
Facial animator
Senior technical animator specialising in facial performance.
12 years studio experience across animation/ rigging/ technical animation within games, cinematics and feature animation.
Software / Applications:
Autodesk Maya
- python/MEL scripting/tool creation
- keyframe/mocap clean-up animation
- character rigging (humanoid + creature)
- HIK
- vehicle rigging
- environment rigging
- camera set-up
- scene layout
plug-ins:
metahuman for maya, animbot,
mGear, ngSkinTools
Unreal Engine
- custom editor tools (python/widgets)
- keyframe/mocap clean-up animation
- procedural animation
- anim retargeting
- sequencer
- blueprints
- control rig
plug-ins:
Metahuman Creator/Editor/Animator
LiveLink
Additional Experience:
DCC:
Autodesk Motionbuilder
Blender
Engine:
Unity
Code:
Python
Task management:
Autodesk Flow (Shotgrid/Shotgun)
Jira
Perforce
SVN
Github
Azure
Projects
Contact
OPEN FOR WORK from December 2026!














