Senior technical animator specialising in facial performance.
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12 years studio experience across animation/ rigging/ technical animation within games, cinematics and feature animation.
Proven experience on shipped AAA titles + as animation outsourcer.
Skills/Experience
Autodesk Maya
- python/MEL scripting/tool creation
- keyframe/mocap clean-up animation
- character rigging (humanoid + creature)
- HIK
- vehicle rigging
- environment rigging
- camera set-up
- scene layout
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plug-ins:
  metahuman for maya, animbot,
  mGear, ngSkinTools
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Unreal Engine
- custom editor tools (python/widgets)
- keyframe/mocap clean-up animation
- procedural animation
- anim retargeting
- sequencer
- blueprints
- control rig
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plug-ins:
  Metahuman Creator/Editor/Animator
  LiveLink
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Additional Experience:
DCC:
Autodesk Motionbuilder
Blender
Engine:
Unity
Code:
Python
Task management:
Autodesk Flow (Shotgrid/Shotgun)
Jira
Perforce
SVN
Github
Azure
NOTABLE Projects:
Star Wars: Jedi Survivor (Respawn Entertainment) | Fortnite: Zero Crisis Story Cinematic | Man of Medan (Supermassive Games) | Lone Echo 2 (Ready at Dawn) | The Witches (Robert Zemekis, Warner Bros) |
Mirage live at The Game Awards - Apex Legends (The Mill) | Akali Interview - League of Legends Pro League Finals (Riot Games) | The Quiet Man (Human Head Studios) | Call of Duty Black Ops 4 (Treyarch) |
Marvel's Spider-Man (Insomniac Games) | The Inpatient (Supermassive Games) | Bravo Team (Supermassive Games) | Hidden Agenda (Supermassive Games) | Lone Echo (Ready at Dawn) | Star Citizen: Squadron 42 (Cloud Imperium) |Assassin's Creed: Identity (Trailer for Ubisoft) | Horizon Zero Dawn (Trailer for Guerrilla Games) | Crackdown: Xbox One (Trailer for Sumo Digital) | Dead Island 2 (Trailer for Dambuster Studios)
OPEN FOR WORK from December 2026!















