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Nikki Christie
 

technical animator

Facial animator

Senior technical animator specialising in facial performance.

 

12 years studio experience across animation/ rigging/ technical animation within games, cinematics and feature animation.

Software / Applications:
Autodesk Maya

- python/MEL scripting/tool creation

- keyframe/mocap clean-up animation

- character rigging (humanoid + creature)

- HIK

- vehicle rigging

- environment rigging

- camera set-up

- scene layout
 

plug-ins:

   metahuman for maya, animbot,
   mGear, ngSkinTools

​

Unreal Engine

- custom editor tools (python/widgets)

- keyframe/mocap clean-up animation

- procedural animation

- anim retargeting
- sequencer

- blueprints

- control rig
 

plug-ins:

   Metahuman Creator/Editor/Animator
   LiveLink

​

Additional Experience:

DCC:

Autodesk Motionbuilder

Blender

Engine:

Unity

Code:

Python

Task management:

Autodesk Flow (Shotgrid/Shotgun)

Jira

Perforce

SVN

Github

Azure

Projects

Contact

OPEN FOR WORK from December 2026!

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