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Senior technical animator specialising in facial performance.

 

12 years studio experience across animation/ rigging/ technical animation within games, cinematics and feature animation.

Proven experience on shipped AAA titles + as animation outsourcer.

Skills/Experience
Autodesk Maya

- python/MEL scripting/tool creation

- keyframe/mocap clean-up animation

- character rigging (humanoid + creature)

- HIK

- vehicle rigging

- environment rigging

- camera set-up

- scene layout
 

plug-ins:

   metahuman for maya, animbot,
   mGear, ngSkinTools

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Unreal Engine

- custom editor tools (python/widgets)

- keyframe/mocap clean-up animation

- procedural animation

- anim retargeting
- sequencer

- blueprints

- control rig
 

plug-ins:

   Metahuman Creator/Editor/Animator
   LiveLink

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Additional Experience:

DCC:

Autodesk Motionbuilder

Blender

Engine:

Unity

Code:

Python

Task management:

Autodesk Flow (Shotgrid/Shotgun)

Jira

Perforce

SVN

Github

Azure

NOTABLE Projects:

Star Wars: Jedi Survivor (Respawn Entertainment) | Fortnite: Zero Crisis Story Cinematic | Man of Medan (Supermassive Games) | Lone Echo 2 (Ready at Dawn) | The Witches (Robert Zemekis, Warner Bros) |
Mirage live at The Game Awards - Apex Legends (The Mill) | Akali Interview - League of Legends Pro League Finals (Riot Games) | The Quiet Man (Human Head Studios) | Call of Duty Black Ops 4 (Treyarch) |
Marvel's Spider-Man (Insomniac Games) | The Inpatient (Supermassive Games) | Bravo Team (Supermassive Games) | Hidden Agenda (Supermassive Games) | Lone Echo (Ready at Dawn) | Star Citizen: Squadron 42 (Cloud Imperium) |Assassin's Creed: Identity (Trailer for Ubisoft) | Horizon Zero Dawn (Trailer for Guerrilla Games) | Crackdown: Xbox One (Trailer for Sumo Digital) | Dead Island 2 (Trailer for Dambuster Studios)

OPEN FOR WORK from December 2026!

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