After enjoying the Introduction to Rigging course from PL, I decided to follow it with Workshop 2: Cartoon Character Setup. Again I bought the offline version of the course to allow me to pick up the classes sporadically. I made a start at these classes a good few months ago, but am only just recently finding the time to pick them up again. It's been so long actually, that I can see PL have since updated the course haha! So I'm working through an older version of what you can
So I've given a go at creating a (slightly) more advanced Prop AutoRig. This one creates a main Control and several FK controls for a specified chain, and links them up to the prop all in one click. To use, the artist must create an FK chain, with the root at what will be the main piece of geo. In this example of a box with lid, the chain has 2 joints: with the root at the base of the box (the desired pivot point) and the child at the desired pivot point of the lid. The joint
So, tonight I finally got to creating a tool that has existed as a post-it on my desk for months. Much to my surprise, this handy wee tool took less than 2 hours! The tool is a very simple prop auto rig, which can be used on props which require no moving parts eg. a box, a pencil, a cup... anything that will only need to move on its own as a whole without deforming. To use the tool, simply load in your mesh for a prop, give it a name, and run the tool. As if by magic, you ver
Another old project I have revisited recently was the "cube" character.
The UI has been updated, and I've added some squash and stretch functionality to give this little cube a bit more personality. It's now a pretty fun little simple character to work with!
For a few nights this week I've jumped back onto an old project that I'd sort of abandoned due to long hours at work. The nzc Arm Builder does just that- builds an arm. All that's needed before running is the chain- Shoulder to Wrist (with good naming convention) The tool has a simple UI for the user to select which side they're working with- left or right. User then selects the Shoulder joint and runs the tool from the "Build Arm!" button. The resulting arm has FK and IK fun
In preparation for the new showreel, I've finally got around to finishing the Jellyfish rig that I started some... almost 2 years ago?! The rig is built up of bits and bobs of rigging knowledge from various places, but a special thanks is needed for Suchan of the Puppeteer Lounge. The squash and stretch you can see on the body of the jellyfish was derived from the methods he taught me in the Bouncing Ball lessons from Rigging Workshop 1. I've gone back and made this rig much